Living worlds5
Artificial-life systems that run in real time. Creatures are born, feed, pair and evolve on screen, and no two hours are alike.

Protobyte Phylogeny
An evolving population of artificial organisms. Premiered at Gray Area, San Francisco, October 28 – November 1, 2026, as one of 11 projects in Scaling Intelligence: Modal × Gray Area Commissions. Visitors bred creatures that entered the living world.
iragreenberg.org/work/protobyte-phylogeny
ProtoWorld
The world behind Protobyte Phylogeny, open in any browser: a shared aquarium of protobytes living out their lives.
world.ij8.ai
ProtoTanks
Living worlds commissioned for a wall: artificial-life artworks for homes, hotels, offices and public spaces.
prototanks.com
ProtoHabitats
Six public tanks, each a whole world built in one material studio: fur, ink, spines, woven textile and more.
studios.protobytes.art/habitats
Open Studios
Thirteen material studios, from ink and paper to scales, liquid and bioluminescence. Each renders protobytes in its own medium.
studios.protobytes.artPrints & objects6
Protobytes leaving the screen: portraits, printed plates, specimens and objects made from individual creatures and their genomes.

ProtoPortraits
Fourteen creatures from the ProtoWorld preview, rendered at 115.2 megapixels. Inspect the native detail or download the full-resolution files.
studios.protobytes.art/portraits
Living Plates
Printed plates that come alive through a phone camera: the tank swims behind the paper. The Engraved Sea and Radiolarius aurata.
prototanks.com/plate
Protobyte Specimens
Creatures evolved in software, then printed in full color on a Bambu Lab H2C: each specimen carries its own genome record.
specimens.protobytes.art
RenderProtobyte Lanterns
Shadow lanterns in which a protobyte, rebuilt from its genome, turns slowly beside a single point of light.
lanterns.protobytes.art
RenderProtobyte Kites
Train, star and soft kites read from the genomes of protobytes.
kites.protobytes.art
IllustrativeProtoMax
From 3D-printed protobytes to visible anatomy, robotic bodies and embedded intelligence.
studios.protobytes.art/protomaxEditions & exhibitions11
The on-chain years, 2022–2024, when the studio practice took center stage: generative and AI works released with fx(hash), Bright Moments, BrainDrops, Feral File and others.

Glomularus
The genesis series: generative artificial-life forms extending the Protobytes system through three.js.
iragreenberg.org/work/glomularus
Generative Editions
Eighteen generative projects released as editions, including the first work built on the ProtoByte library.
iragreenberg.org/work/generative-editions
The Oracles
Long-form generative AI portraits connecting pictorial history, code and emergent variation.
iragreenberg.org/work/the-oracles
Toward a Post-Computational Practice
A solo exhibition joining drawing, painting, computation and emergence as one artistic process.
iragreenberg.org/work/toward-a-post-computational-practice
BEASTS
An expansive universe made through code, generative AI and drawings of biological and psychological beasts.
iragreenberg.org/work/beasts
Ancient Automata
Algorithmic hallucinations in which technological, mythological, microscopic and monumental forms collide.
iragreenberg.org/work/ancient-automata
Materia Moda
A generative reflection on maker, coder, model, beauty, fragmentation and technological agency.
iragreenberg.org/work/materia-moda
Mappings
A generative project organized through repeated motifs, palettes and controlled compositional variation.
iragreenberg.org/work/mappings
The Dorises
A participatory artwork with Marina Zurkow in which computational oysters connect collection, marine ecology and restoration.
iragreenberg.org/work/the-dorises
Painted Heads
AI-generated portraits translated into physical oil paintings by Artmatr’s robotic painting process.
iragreenberg.org/work/painted-heads
CyberStructures
Computational structures assembled through image generation, chromatic fracture and architectural instability.
iragreenberg.org/work/cyberstructuresOrigins3
Where it started: a painter writing code, and the first protobytes.

Protobytes, 2004
The first protobytes: 22 ActionScript forms grown from nested mathematical expressions. The 2004 statement already hoped for genetic algorithms.
iragreenberg.org/archive/
Paintings, drawings & early code
Three decades of work recovered from the studio’s earlier sites: paintings, drawings, figure studies and code.
iragreenberg.org/archiveProcessing books
Processing: Creative Coding and Computational Art (2007), among the first comprehensive books on Processing, and two further volumes.
iragreenberg.org/writing-talksThe studio
Ira Greenberg Studio is the working studio of the artist Ira Greenberg. Trained as a painter (BFA Cornell, MFA University of Pennsylvania), Ira has spent more than thirty years in creative computation: he was invited onto the Processing 1.0 team by Casey Reas and Ben Fry and wrote three books on Processing.
Since 2004 the studio’s central work has been Protobytes: artificial organisms that are born, breed and evolve in code. Today they live in real-time worlds and on walls, and increasingly leave the screen as portraits, printed specimens, lanterns and kites.
Ira Greenberg, Professor and Chair, Center of Creative Computation, Division of Design, SMU.