Ira Greenberg Studio

Artificial life · generative systems · since 2004

Living worlds, editions and objects grown from code.

Everything the studio makes, in one place: 25 works and projects, from the first Protobytes in 2004 to the evolving world that premiered at Gray Area in 2026, and the prints, lanterns and kites now being made from its creatures.

A translucent artificial organism trailing pastel tendrils against a dark starfield
Protobyte Phylogeny · ProtoPortraits system view, 2026

Living worlds5

Artificial-life systems that run in real time. Creatures are born, feed, pair and evolve on screen, and no two hours are alike.

Prints & objects6

Protobytes leaving the screen: portraits, printed plates, specimens and objects made from individual creatures and their genomes.

Editions & exhibitions11

The on-chain years, 2022–2024, when the studio practice took center stage: generative and AI works released with fx(hash), Bright Moments, BrainDrops, Feral File and others.

An iridescent tangle of tubular forms in an abandoned industrial hall
2022fx(hash)

Glomularus

The genesis series: generative artificial-life forms extending the Protobytes system through three.js.

iragreenberg.org/work/glomularus
Glossy blue and green tubular forms in a long corridor
2022–24Tezos

Generative Editions

Eighteen generative projects released as editions, including the first work built on the ProtoByte library.

iragreenberg.org/work/generative-editions
A red tentacled creature-head in the pose of an old master portrait
2022Emergent Properties

The Oracles

Long-form generative AI portraits connecting pictorial history, code and emergent variation.

iragreenberg.org/work/the-oracles
A dense thicket of colored rods and leaf-like forms
2022Strata Gallery, Santa Fe

Toward a Post-Computational Practice

A solo exhibition joining drawing, painting, computation and emergence as one artistic process.

iragreenberg.org/work/toward-a-post-computational-practice
A golden misty forest floor with red flowers and small creatures
2023EXPANDED.ART, Berlin

BEASTS

An expansive universe made through code, generative AI and drawings of biological and psychological beasts.

iragreenberg.org/work/beasts
A towering brass clockwork machine in golden light
2023Bright Moments, Venice Beach

Ancient Automata

Algorithmic hallucinations in which technological, mythological, microscopic and monumental forms collide.

iragreenberg.org/work/ancient-automata
A Renaissance-style figure whose robe dissolves into circuitry
2023Bright Moments, London

Materia Moda

A generative reflection on maker, coder, model, beauty, fragmentation and technological agency.

iragreenberg.org/work/materia-moda
A grid of eight textured abstract compositions
2023BrainDrops

Mappings

A generative project organized through repeated motifs, palettes and controlled compositional variation.

iragreenberg.org/work/mappings
An underwater reef view with an open oyster and pearl
2023Feral File

The Dorises

A participatory artwork with Marina Zurkow in which computational oysters connect collection, marine ecology and restoration.

iragreenberg.org/work/the-dorises
Close-up of a thickly painted face in red and ochre
2023Tender × Artmatr, Brooklyn

Painted Heads

AI-generated portraits translated into physical oil paintings by Artmatr’s robotic painting process.

iragreenberg.org/work/painted-heads
A fractured tower in hot pink, orange and teal
2024Gazelli Art House, London

CyberStructures

Computational structures assembled through image generation, chromatic fracture and architectural instability.

iragreenberg.org/work/cyberstructures

Origins3

Where it started: a painter writing code, and the first protobytes.

The studio

Ira Greenberg Studio is the working studio of the artist Ira Greenberg. Trained as a painter (BFA Cornell, MFA University of Pennsylvania), Ira has spent more than thirty years in creative computation: he was invited onto the Processing 1.0 team by Casey Reas and Ben Fry and wrote three books on Processing.

Since 2004 the studio’s central work has been Protobytes: artificial organisms that are born, breed and evolve in code. Today they live in real-time worlds and on walls, and increasingly leave the screen as portraits, printed specimens, lanterns and kites.

Ira Greenberg, Professor and Chair, Center of Creative Computation, Division of Design, SMU.

Commissions & collectinginquiry@protobytes.art